Design 2018

Designing User Experiences with Eye Tracking

About this presentation

In recent years, we have witnessed a revolution in eye tracking technologies. Eye trackers that used to cost tens of thousands of dollars, requiring awkward head-mounts and convoluted calibration procedures now cost less than a few hundred dollars and are simple to set up and easy to use. As technology decreases in size and cost, it is easy to envision a world in which eye trackers will ship by default with interactive appliances, similarly to how any phone or laptop now comes with an integrated webcam. This context creates a need for principles that guide the design of interactive systems that take input from the eyes. This talk will explore the principles of gaze that make it such a compelling way of interacting with computers and mobile devices.