Summit '22
Designing Digital for Reality
About this presentation
As we move toward Spatial Computing, the next era of computing after Mobile, we need to change the constraints of our UX and UI design from 2D rectangular screens to 3D. More importantly, we need to reimagine the role of computing to appropriately enhance the physical world with digital capabilities. At Contxtual we’ve been exploring Spatial Computing use cases with a range of headsets and prototypes. During this talk Oliver will cover: <ul> <li>Key principles for designing for augmented reality</li> <li>Moving from 2D to 3D UI design</li> <li>Multi-modal design for contextual interactions</li> <li>Prototyping for augmented reality headsets</li> </ul> While AR might not be in everyone’s current job description, the future of Spatial Computing will be a fundamental shift in how people use technology and the time to start preparing is now.